For a project with Google Meet, I was responsible for 3D modeling in Maya, using concept art or reference images provided by the client. After modeling, I textured assets in Substance Painter and converted them into interactive filters using Blender, Three.js, and Google’s proprietary Effects Studio engine. Working on multiple filters simultaneously, I adapted to a wide range of styles, from stylized to realistic. Each project presented unique challenges, enhancing my problem-solving skills and ability to optimize assets for real-time applications.
[All art and images are property of Google Meet and Studio Zubio]
– 2022 Summer to current
– Responsible for modeling, texturing, and optimization
– Software: Maya, Substance Painter, Blender, Photoshop, Threejs, and Effects Studio